Projects

Lunar Nomad

Lunar Nomad

Lunar Nomad is a Unity-based interactive game that uses biofeedback. An abdominal breathing sensor captures the player's breath in real time and sends the data to the game. Breathing rate, rhythm, and stability are mapped to character states, oxygen levels, and game actions. The project covers the full pipeline from signal capture to game feedback, allowing the game to adapt to the player's physiological state.

Bio-feedbackSerious GameSpace Storytelling
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Lens China

Lens China

LeNS-China (China Sustainable Design Learning Network) is a network platform for sustainable design learning, communication, and resource sharing established for friends from all walks of life in China, with the participation of 28 domestic design colleges.

Design EducationWeb Design
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ATTENTION PLEASE

ATTENTION PLEASE

Massive amounts of information can lead to information overload and attention scarcity. To address this, this project builds an attention restoration system using brainwave interactive devices and digital art. The system reads the user's attention state and provides real-time visualized feedback on attention levels. Meanwhile, drawing upon attention restoration theory and the brain's physiological preference mechanisms, it designs differentiated restoration scenarios tailored to different personality traits, and distinguishes them with a unique symbolic system—forming a complete experiential loop from perception and feedback to intervention.

EEGVisualization DesignDigital Art
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Star Band

Star Band

Children with autism struggle to distinguish whether others are happy, sad, or angry, and often misinterpret facial expressions, leading to inappropriate responses. To address this issue, we have designed an assistive emotion-recognition wristband. It uses a camera to capture the facial expressions of the person in front in real time and visualizes them on the wristband through animations and lights, helping children with autism practice emotion recognition and better integrate into social interactions.

Facial Expression RecognitionCore Design3D Printing
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DIONYSUS PROGRAME

DIONYSUS PROGRAME

I created a fictional DIONYSUS PROGRAMME to recruit employees who are skilled at drinking. The slogan is ‘drink better, work better’. Through virtual interviews and tests, I aim to efficiently select the best candidates for the company. This program highlights a societal gray area where people are sometimes expected to be ’good drinkers‘ in the workplace.

3D AnimationInformation VisualizationSpeculative Design
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